After a few nights of reading, testing, and figuring out Michael Comet’s poseDeformer script, I was able to figure out a way to set it up successfully without having to wait for 20 minutes for each deformer’s creation. The first crude test is a bicep flex as the elbow angle decreases. It’s not perfect but it shows that the extra deformation can work effectively, even without a full muscle simulation. This is similar to a blendShape setup but instead of using joint angles, which is unreliable because there are multitudes of joint rotation angles that achieve the same visible pose, it uses vector alignments to figure out when to fire a certain morph.
Big success here!